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#LowPoly Modelling In Blender Tips And Tricks

Low Poly 3D Modelling

Low poly modelling is way for busy people like myself to create awesome art. Well I am lying right there, learning low-poly 3D art creation like a beginner is simple and quick but getting go enough to be able to produce professional level art is tedious, draining and time consuming.

I am gonna try and reduce this problem of yours a little by sharing some of my tips and tricks with you guys. So keep reading....... I promise I won't bore ya people.



TIP #1: Try and draw the object first that you want to create with basic shapes

Even though I have found this trick to be awesome I tend to not do it every time I model, this trick is unbelievably helpful in helping you understand the basic structure of the object of creation. Let's take an example I want to model a dog, I will search for an image of a dog from a couple of angles and in a few poses, then I will take a print out or take them to Photoshop/GIMP and use circles and squares/rectangles to create the dog. After I have done a few times I have the basic idea of the dog's anatomy for creating a low poly model. And use this newly created image as a reference for your work.

Set-Up The Reference Image

This technique is most effective in learning to draw things as a beginners but is also useful in 3D modelling, I tried this while creating a realistic object and seemed to find it very helpful too. Well this does explain why people who draw better are good at 3D modelling too. :)    
But sadly I am not so good with pencil and paper. :(


TIP #2: Start modelling with the largest shape MOSTLY!!

Starting with the largest shape is common in 3D modelling but no one tells you too, as it's not necessary, many artist while creating human start with head. I too do so, but as a beginner starting with the largest shape is the best for both good modelling habits and ease of modelling. 
Start With The Largest Shape

Though this trick can back-fire at times especially if you are not careful, at times you will find multiple objects to be almost equal to the largest shape in cartoony figures or something, so use this trick mostly for organic objects that are not created by someones fantasy.


TIP #3: Limit yourself from putting too much time not edges/vertices

I recommend to use as many vertices you require to create a good low-poly model just don't use smoothing and neither and surface division tools/modifiers. At times you will find a cross road where you might think that if I try a little I can settle this with lesser vertices but don't do that unless you are just learning to manage vertices. Why? Cause vertices in low-poly models are not a problem even if you go all Gung-ho over the model you still likely won't be able to add enough vertices by hand to make the piece from low-poly to hi-res.

Use as many loop-cuts as you want to make the model look good.


Investing as little time as possible is crucial because low-poly models due to lack of vertices require, better texturing. Even if you are to use only vertice assigned color, through diffuse materials don't think that it will be easy. You will have to invest time creating the perfect color palette for use and a lot of stuff like that.

TRICK #001: Well If you don't already then use Mirror Modifier

Well I believe that that the above is more than enough to suffice.
For this low-poly trick's explanation.

Hope you learned something from this tutorial of mine and will follow me on the blog(channel where I will be making video version of these soon just go to my YouTube channel).
Share it if you liked it and want your friends to learn something as well.

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